using System.Net.Mime;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class Menu : MonoBehaviour {
    
    public GameObject NewGameButton;

    private void OnEnable() {
        EventSystem.current.SetSelectedGameObject(NewGameButton);
    }

    public void ExitGame() {
        Debug.Log("Exit Game!!!");
        Application.Quit();
    }

}
